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| const RayHit3D * | origin |
| The point from which the ray starts (used to avoid self shadowing). | |
| const Ray3D * | aR |
| The ray. | |
| real | tmin |
| The start of the segment on the ray. | |
| real | tmax |
| The end of the segment on the ray. | |
| TMCColorRGBA * | filterColor |
| On input the color at the tmax point, on ouput the color after being filtered by the scene. | |
| uint32 * | fNumberOfRays |
| boolean | isSunLightShadowCasting |
| True if the the light is a sun light. | |
| I3DShLightsource * | fLight |
| The light that launched the ray at first. | |
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The ray.
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On input the color at the tmax point, on ouput the color after being filtered by the scene.
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The light that launched the ray at first.
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True if the the light is a sun light.
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The point from which the ray starts (used to avoid self shadowing).
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The end of the segment on the ray.
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The start of the segment on the ray.
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1.4.5